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Hurtworld v2 cant make ar155/17/2023 ![]() ![]() From my experience, I'm still running the AR15 and when I see someone in the distance I would like to be able to give a quick shot with AWM. People bunnyhoping with Awm is complete no sense to me.įor sure there is a better way to change this, it would be enough to enter this animation only if you change the weapon to the same type (for example AWM on AWM) within 2 seconds after the launch, the animation turns on. Plus imo you should not be able to run with AWM, its an sniper or atleast high tier guns must change player speed like in all another games. So devs added that reload/load animation at the start and you can't fire instantly anymore. We will not be moving from STEAM, nor do we have any plans to launch on the Epic Store in the near future.Originally posted by klauz24:Awm and Fr18 mechanics were changed because people were shooting with them like with assault rifle. This change will significantly enhance our ability to detect and handle cheaters, ensuring a fair experience for all our players well into the future. We're excited to announce that, with this update, we're switching from Easy Anti-Cheat to Epic Online Services. During this transition, the detection capabilities of EAC have slowly diminished. The team behind Easy Anti-Cheat was acquired by Epic Games some time ago, with the aim of not only securing Fortnite but also offering the same level of security to other partners under the Epic Online Services banner. Making the Switch to Epic Online Services Tonight, we are releasing a small patch to address the most significant outstanding issues. We know that our anti-cheat framework hasn't been performing as expected in recent times, and we understand your frustrations. It's been a while since our last update, and we want to thank you all for your patience and continued support. Hurtworld is now Steam Deck compatible (basic support only) Plugged some holes in Nullius cliff faces and town events ![]() ![]() Adjusted camera positioning for crash state to fix peeking exploits Made roach front seat unsafe like the rear seat so the passenger can crash if receiving a large force (fixes peeking exploit using roach front seat) Fixed several spawns occurring underwater Fixed Mozzy interaction window failing to open on first interaction Fixed construction validation appearing incorrect on first equip of placement/build item Items crafted from the fabricator can now be recycled Changed the way biome validation works on construction and placement (fixes builds in no build areas after server desync) Fixed respawn window displaying too early if player's sleeper is killed during loading Fixed inside rock check not applying properly to several island rocks Allowed the 'unmute' console command to run on client (takes SteamID as argument) Fixed the 'unmute' server console command not working Added client console command 'mutelist' to show list of muted players by SteamID Added server console commands 'disableddosprotection' and 'enableddosprotection' to enable/disable DDOS protection Added server console command 'enforceeac ' to turn AntiCheat off/on (must be ran during startup) AntiCheat now provided by EOS AntiCheat (Epic Online Services) This patch will enforce a wipe across all servers. We also collected a list of criticial issues plauging servers, patching a number of exploits around build permissions and peeking through walls. Don't expect a perfect experience on this but it will run. (You will currently still see Easy Anti Cheat in the bootstrapper, this is normal and will likely have the art replaced soon)Īs a side effect of moving to EOS, Hurtworld should now be supported on Steam Deck. The largest change is the switch over to Epic Online Services (EOS) for our anticheat framework from EAC. Tonight we have a small quality of life and maintenance patch that should fix up a lot of the biggest issues that should keep Hurtworld stable for a long time into the future. ![]()
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